+ Especially for the militia troops, with special variations based on how suppressed they are. Keeping your rifle on semi-auto is legit. + No bullet sponges here, they drop when shot. + Details like magazine counts and the bullet count is tracked in them, speed reloads are faster but throws out the mag, bullets in chamber and almost everything can be penetrated if you have a powerful round (even solid concrete walls), you can scavenge most magazines off weapons that shoot the same cartridge with exceptions for a few with different magazine styles (like the STANAG mags don't fit in the G36 and vice versa). + They feel and sound amazing, there is no bullet spread and the bullet always exit out of the barrel, if you have a laser pointer mounted, you'll see that the bullets do indeed go where the muzzle is pointed 99% of the time, very high skill ceiling. Have been on the fence on whether I would recommend the game for some time but the bad has outweighed the good.
#Insurgency reddit upgrade#
There is an issue where it is not possible to equip the Extended Magazine upgrade on the Aug A3 in the Firing Range.There is an issue where the dropped magazine from the Vector is the incorrect model.There is an issue with bomber drone audio.There is a Security spawn stacking issue on Gap Ambush.There is an issue where the PMC bottom and Internal Affairs shirt do not morph well.There is an issue where the POLICE badge is missing from the Urban Warden torso cosmetic.There are issues where players can clip and hide inside rocks on Crossing - reports (do them here! ) would be greatly appreciated so we can fix these exploits.There is an issue with fire support being blocked from reaching its coordinates and detonating in the air occurring on multiple maps.There is an issue where the P90 default texture is not applied to all optics and upgrades.There is an issue where the T-Shirt Frayed (part of the Dissident gear set) is missing the colour variations and currently only showing the blue option.
#Insurgency reddit how to#
The design team is looking into how to improve the Commander class’ gameplay features in later updates. While the Autocannon strafe fix was implemented per the game’s original design, we have heard your feedback.We cannot guarantee that all of these issues will be fixed in future updates as we continuously adjust priorities throughout development. These come to us internally as we continue to playtest Insurgency: Sandstorm on the regular, but also from players who create tickets with our support team. With all that, here’s what’s in the Steam Hotfix #2. It’s not possible to share all the details about everything - game development has its quirks, after all - but being open with you all is important to us.Ĭonstructive feedback collected through our support team and through our social channels does make its way back to the team working on Insurgency: Sandstorm.
#Insurgency reddit update#
Fresh patch notes will be available once that update starts to roll out.Īt a more general level: our aim here on the communications team these days (which includes folks working in community, support, and with content creators) is to strive towards transparency. We’ll share more information about Operation: Warlord on consoles when we have everything nailed down. ? Console players: we hear you, we really do. ?️ Steam players: we are releasing a second hotfix today so be sure to update your game when you see that option available. Here’s a small update on where we’re at right now: As we mentioned in our Hotfix #1 post, thank you - each and every one of you - for being here with us.